Evertale has an awe-inspiring storyline, captivating gameplay, extensive customization options, and thrilling PvP encounters. It stands among the top-tier Gacha games, designed for the most dedicated players.
Nevertheless, Evertale’s intricate mechanics can be overwhelming to some. The vast number of units, in particular, can lead to analysis paralysis when determining which ones to include in your battles. So to assist you we at shadowknightgaming.com have curated a comprehensive Evertale Tier List that will help you assess whether a unit is worth the effort of acquiring. Without further ado, let’s delve into it.
- Ever Tale Tier list – SSR Characters
- Evertale Tier List – SR Characters
- Beryx – Jewel of the Forest
- En Soldier – Principality Commander
- Endless Paladin – Champion of the Black Flames
- Crescent – Fledgling Shadow
- Velsa – Bearer of Corpses
- Dairyu – Green Dragon
- Jayle – Horned God of Festivity
- Stella – Herald of the Holy Tomorrow
- Baltruk – Lady Luck’s Toy
- Mezu – Guardians of the Gate
- Evertale Tier List – Rare Characters
- More Articles
Characters in Evertale fall into 3 Tiers namely – SSR, SR, and Rare or R Tier. We will begin with the SSR Tier.
Ever Tale Tier list – SSR Characters
If any of these are the characters you’re interested in, there’s no need for you to even look into those standards or meet all those requirements because they represent the very pinnacle of SSR rank characters.
Their skills and abilities feel more like cheats, so without wasting any more of your time, let’s go through them one by one.
Ludmilla – The Crimson Valkyrie
Element – Light
A must-have in any team
With her on your side, victory shall always find a way to seek you even in dire circumstances.
A Crimson knight, with the HP of a giant which will never end. Even if countless swords and spears come at her, she’ll stand on the battlefield protecting those dear to her.
Leader’s Skills
- HP-Up: Allied Light element units have their max HP increased by 10%.
Active skills
- Attack (TU-130, Spirit +2): Damage to 1 enemy, and allies gain 2 Spirit.
- Desperate Drain (TU-160, Spirit -2): 500% damage to 1 enemy, and the user recovers HP by 50% of its max if the damage is dealt. Usable only if the user’s HP is at 25% or less.
- Give Turn (TU-200): Immediately give 1 other ally the next turn by reducing their current TU to 0.
- Purify (TU-70, Spirit +1): Removes negative status effects like sleep, burn, or poison from 1 ally.
Passive Skills
- Auto Guard+: This unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don’t deal damage.
- Staff Hunter Lv3: 10% bonus to attacks against units equipped with Staffs.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Sword Mastery: Can use weapon skills of Swords in addition to their original preferred weapon type.
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
She’ll play the supporting role in every battle, no matter what team combination you choose and her auto guard abilities are something that makes her shine even more.
Jeanne d’Arc – Maiden of Radiance
Element – Light
In the time of need an angel shall appear consuming all that is evil and illuminating the surroundings with a dazzling light strengthening the allies and weakening the foes.
Two SSR Characters for the price of one, these twin sisters will lead a path to victory.
Leader’s skill
- Damage Down: Allied units have a 15% damage reduction from attacks if there are no Allied reinforcements.
Active skill
- Attack (TU-130, Spirit +2): Damage to 1 enemy and allies gain 2 spirit points
- Holy Protection (TU-70, Spirit +1): Grants the Armor status effect and Poison Ward to the user and allied Light units named Michelle. Armor will overwrite any other status effect on those units. Armor grants a 50% damage reduction from the next attack, then the effect is removed. Poison Ward prevents Poison from being applied once, then removed.
- Guardian Angel (TU-130, Spirit -1): Exchanges 1 other ally with Michelle. The exchanged ally will be sent to the very back of allied reinforcements. Michelle’s Level, Evolution, Awakenings, Boosts, Mastery, Weapon, and Accessory will match the user. Usable once per battle, and will fail if the target is Immovable. Cannot be used if there are 3 or fewer allies left.
- Survivor’s Fury (TU-100, Spirit -2): 500% damage to 1 enemy. Locked for 300TU after the user has entered the battlefield.
Passive skills
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Dark Resist Lv3: 10% less damage from attacks by Dark units.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Greatsword Mastery: Can use weapon skills of Greatswords in addition to their original preferred weapon type.
- Immovable: This unit cannot be sent for reinforcements from the battlefield.
Ossia – The Hollow Heart
Element – Strom
Beware of the beauty, she is as dangerous as her looks, with her on your side victory shall not be any concern of yours.
Leader’s Skill
- Quicken Storm: Storm allies have the TU costs for all of their skills reduced by 20% when they enter the battlefield at the start of battle or from reinforcements. This will overwrite the effect of previous Quicken skills.
Active skills
- Swift Strike (TU-70, Spirit +1): 75% damage to 1 enemy, and allies gain 1 Spirit.
- Guard Destroyer (TU-100, Spirit -2): 500% damage to 1 enemy if they are a Guardian.
- Combo Burst (TU-130, Spirit -2): 300% damage to 2 enemies. Unlocked each time the user damages an enemy with another attack.
- Flip Stun Random (TU-50, Spirit +2): Exchanges the user’s current HP with the amount of HP they have currently lost, and stuns 2 random enemies for 100TU. Usable once per battle.
Endless Rizette – Angel of Ruin
Element – Dark
It’s time to kneel before endless darkness, it consumes all in its path and reigns always triumph.
She won’t stop until the last ray of light vanishes from the battlefield and all is consumed by darkness, you better be on your side or only the doom awaits you.
Leader’s skills
- Attack Up: Allied Dark element units have their Attack increased by 15%.
Active skills
- Poison Attack (TU-130, Spirit +1): Damages 1 enemy and then poisons them.
- Guard Destroyer (TU-100, Spirit-2): 500% damage to 1 enemy if they are a Guardian.
- Poison Random (TU-50, Spirit +1): Grants the Poison status effect to 1 random enemy. This will overwrite any other status effect on that unit.
- Poison Drain (TU-100, Spirit -1): 400% damage to 1 enemy if they are poisoned and heals the user for 50% of max HP if the damage is dealt. No healing will occur if the target is not poisoned.
Passive skills
- Super Poison: Poison applied by this unit deals 4 times the normal damage, and cannot be overwritten by other poison.
- Poison Skin: Enemy units that deal damage to this unit get poisoned. This will overwrite any other status effect on the attacker.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Mace Resist Lv3: 10% less damage from attacks by units equipped with Maces.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Staff Mastery: Can use weapon skills of Staff in addition to their original preferred weapon type.
Bahamut – Terror of the Gods
Element – Earth
One whose anger knows no bounds, even the mightiest of Gods has fallen before his might, only despair can be found on his trails.
One who was able to strike fear in the hearts of Gods and was the cause of innumerable cities and countries to perish. One who doesn’t need an army, but when flies, victory follows him.
Leader’s skills
- Attack & HP Up: Allied Earth element units have their Attack increased by 10% and max HP increased by 7%.
Active skills
- Poison Attack (TU-130, Spirit +1): Damages 1 enemy and then poisons them.
- Poison Random (TU-100, Spirit +1): Grants the Poison status effect to 2 random enemies. This will overwrite any other status effects on those units.
- Poison Charge (TU-50, Spirit -2): For each enemy with the Poison status effect, grants 1 Charge to the user and heals the user for 25% of max HP. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges.
- Charge Flare (TU-130, Spirit +1): Targets 2 enemies. 300% damage for 1 Charge. 450% damage for 2 charges. 600% damage for 3 charges. Usable only if the user has stored at least one charge. Consumes all charges on this unit.
Passive skills
- Super Poison: Poison applied by this unit deals 4 times the normal damage, and cannot be overwritten by other poison.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Storm Resist Lv3: 10% less damage from attacks by Storm units.
- Sword Mastery: Can use weapon skills of Swords in addition to their original preferred weapon type.
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
All the dragon lovers out there there aren’t many good dragons, so if you see him seize him before he flies away to a distant land.
Anya – The Lost Von
Element – Strom
She was destined to die, but instead, she fought now it’s the only thing she knows.
She altered her fate, she changed her destiny so she’ll be the tide of every battle. Defeat is not an option for her.
Leader’s skills
- Allied Storm element units have their Attack increased by 10% and max HP increased by 7%.
Active Skills
- Swift Strike (TU-70, Spirit+1): 75% damage to 1 enemy, and allies gain 1 Spirit
- Guardian Mode (TU-70, Spirit +1): For 50T, the user becomes a Guardian and gains 50% damage reduction from attacks. Any negative status effects like burn or poison are also removed from the user. For any enemy attack that would hit 1 or 2 allies is instead redirected to this unit. This unit will not redirect skills that don’t deal damage. Usable only if this unit is not already a Guardian.
- Retribution Drain (TU-100, Spirit -2): 300% damage to 1 enemy, and the user recovers HP by 30% of its own max HP. 500% damage and 50% HP recovered instead if the user’s HP is below 25% or less. Unlocked each time this unit is damaged by an attack while it is a Guardian. This skill is locked again after each use.
- Savage Force (TU-160, Spirit -2): 500% damage to 2 enemies. Usable only if the user has defeated 1+ units while on the battlefield.
Passive skills
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Storm Resist Lv3: 10% less damage from attacks by Storm units.
- 5HP Up Lv3: Adds 1200 to this unit’s max HP.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Spear Mastery: Can use weapon skills of Spears in addition to their original preferred weapon type.
Rolotia – Sorceress of Dawn
Element – Strom
One who has already committed the unthinkable; she is now unstoppable.
She now believes that a new day, brought by a new dawn, will wash away all of her transgressions.
Leader’s Skill
- Quickened Dawn: At the very start of the battle, allies on the battlefield have the TU costs for all of their skills reduced by 20%. This will overwrite the effect of all previous quicken skills.
Active skill
- Attack (TU-130, Spirit +2): Damage to 1 enemy, and allies gain 2 spirit points.
- Chrono Stun (TU-100, Spirit -3): Stuns 1 enemy for 200TU. This skill becomes locked for 200TU after use.
- Time Strike (TU-100, Spirit -1): 500% damage to 1 enemy if they have 130 TU or more in the turn order. 600% damage if the target has 200TU or more.
- Step Back (Spirit -2): Pulls the user away from the battlefield to be next in line with your reinforcements. It is usable once per battle, and only if there are 1 or more allied reinforcements left.
Passive skill
- Double Stun Entry: Stuns the enemy with the highest current TU for 100TU, then stuns the enemy with the lowest current TU for 100TU. Triggered when this unit enters the battlefield from reinforcements.
- Hold Ground: If this unit is defeated by an enemy attack or status effect while having more than 1 HP, it instead survives with 1 HP.
- Attack Up Lv3: Adds 300 to this unit’s attack.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Staff Resist Lv3: 10% less damage from attacks by units equipped with Staffs.
- Sword Mastery: Can use weapon skills of Swords in addition to their original preferred weapon type.
Dark Jeanne – Maiden of Darkness
Element – Dark
After witnessing the dark side of light, she now seeks refuge in the dark in the hope of finding peace.
The symbol of darkness has now been added to the flag she is carrying. But is this the best route?
Active Skills
- Poison Randomlma [Two] (Spirit +1, TU- 100): Grants the Poison status effect to 2 random enemies. This will overwrite any other status effects on those units.
- Poison Devour [Two] (Spirit -1, TU- 130): 250% damage to 2 enemies if they are poisoned.
- Healing Rage (Spirit +2, Tu- 50): Heals the user for 50% of max HP, and the user’s Attack is increased by 50% until the end of its next turn. This will overwrite the effect of previous Enrage skills. Usable only if the user’s HP is not at max.
- Survivor’s Fury [Two] (Spirit -2, Tu- 160): 500% damage to 2 enemies. Locked for 300TU after the user has entered the battlefield.
Passive Skills
- Mikaela’s Revenge: When this unit is defeated by an enemy, add Dark Mikaela to the next in line of allied reinforcements. Dark Mikaela’s Level, Limit Breaks, Awakenings, Boosts, Potential, Mastery, Weapon, and Accessory will match this unit.
- Immovable: This unit cannot be sent for reinforcements from the battlefield.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Light Resist Lv3: 10% less damage from attacks by Light units.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Spear Mastery: Can use weapon skills of Spears in addition to their original preferred weapon type.
Antares- Thunderhearted Heroine
Element – Storm
One who possessed a special gift that no one else had before. The future of the entire globe is now in her hands.
She strikes the battlefield with the suddenness of a bolt of lightning, eradicating the shadows.
Active Skills
- Attack & Counter (Spirit+1, TU-100): Damage to 1 enemy. The user is also granted the Counter Stance status effect. This will overwrite any other status effect on the user. For 150TU, the next time the unit with a counter stance takes damage from an enemy attack, it will become their turn. Counter stance cannot be gained if the user already has the Counter Stance status effect or has gotten the current turn from Counter Stance.
- Time Strike (Spirit-1, TU-100): 500% damage to 1 enemy if they have 130TU or more in the turn order. 600% damage if the target has 200TU or more.
- Survivor’s Fury [Two] (Spirit-2, TU-160): 500% damage to 2 enemies. Locked for 300TU after the user has entered the battlefield.
- Thunder Heart (Spirit-2, TU-50): Stuns 1 enemy for 150TU. The user is healed for 100% of her own max HP. Usable only if the user’s HP is at 25% or less.
Passive Skills
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Survival Storm: All enemy units get stunned for 50TU whenever this unit is damaged by an enemy attack unless Survivor’s Fury is unlocked by this unit.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Sleep Resist Lv3: Reduces the duration of any enemy sleep effects on this unit by 20TU.
- HP Up Lv3: Adds 1200 to this unit’s max HP.
- Spear Mastery: Can use weapon skills of Spears in addition to their original preferred weapon type.
Ludmilla – Summertime Valkyrie
Element – Water
Everyone deserves a little rest.
Leader’s skills
- HP UP: Allied Water element units have their HP increased by 10%.
Active skills
- Attack (Spirit +2, TU- 130): Damage to 1 enemy and allies gain 2 Spirit
- Grant Stealth [Two] (Spirit -2, TU- 130): Grants the Stealth status effect to 2 allies. This will overwrite any other status effects on these units. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.
- Time Strike (Spirit -1, TU- 100): 500% damage to 1 enemy if they have 130TU or more in the turn order. 600% damage if the target has 200TU or more.
- Life Flip (Spirit -1, TU- 100): Exchanges the user’s current HP with the amount of HP they have currently lost. Usable once per battle.
Passive Skills
- Stealth Protect: This unit will gain Guard Once whenever another ally gains the Stealth status effect from an Active Skill during an ally turn. For the next enemy attack that would hit 1 or 2 other allies, 1 of the attacks is instead redirected to this unit. This unit will not redirect skills that don’t deal damage. This effect will go away only if this unit redirects an attack, targeting this unit directly will not remove it. This unit cannot have the Counter Stance status effect while it has guards once.
- Endless Summer: This unit cannot be defeated while there are at least 2 allies with the Stealth status effect.
- Attack Up Lv3: Adds 300 to this unit’s Attack.
- Fire Resist Lv3: 10% less damage from attacks by Fire units.
- HP Up Lv3: Adds 300 to this unit’s max HP.
- Axe Mastery: Can use weapon skills of Axes in addition to their original preferred weapon type.
Evertale Tier List – SR Characters
SR characters have a slightly higher drop rate than SSR characters or you can get them from the special events shops, if you manage to get enough points then there are chances that you can even fully awaken them.
And no matter how desperately we want those SSR characters in reality we know how hard it is to even get one, and the thought of having a team full of them is just ridiculous or stupid considering their drop rate is near 0.7% even in the summons featuring them.
Most of the time we don’t end up getting even an SR character, because as you can see weapons drop rate is a lot higher than the characters so one guaranteed SSR-RANK or SR-RANK most of the time are weapons instead of characters.
So, now you know how hard it is to get a character of a higher rank, so you better start choosing the teams or characters you want to play with in the future because boosting and leveling up material doesn’t come that easy either.
Long story short, higher rarity characters ain’t easy to get, and most of the time you end up having SR characters instead of SSR-RANK characters, so it’s better to know about them.
Beryx – Jewel of the Forest
Element – Dark
Leader’s Skill
- Attack Up: Allied Dark element units have their Attack increased by 10%.
Active skills
- Brash Strike (TY- 100, Spirit +1): 150% damage to 1 enemy, and allies gain 1 Spirit. Reflects 30% of the damage to the user.
- Attack All (TU- 250, Spirit-2): Damage to all enemies.
- Desperate Strike (TU- 130, Spirit -1): 400% damage to 1 enemy. Usable only if the user’s HP is at 50% or less. 500% damage if the user’s HP is at 25% or less.
- Vengeance Strike (TU- 160, Spirit -2): 300% damage to 2 enemies if they have defeated 1+ units while on the battlefield.
Passive skills
- Mace Resist Lv2: 7% less damage from attacks by units equipped with Maces.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Staff Mastery: Can use weapon skills of Staffs in addition to their original preferred weapon type.
- Poison Revenge: Whenever this unit is defeated by an enemy, that enemy gains the Poison status effect. This will overwrite any other status effect on that unit.
En Soldier – Principality Commander
Element – Light
Leader’s skill
- Attack & HP Up: Allied Light element units have their Attack increased by 7% and max HP increased by 5%.
Active Skills
- Attack (TU- 130, Spirit +2): Damage to 1 enemy and allies gain 2 Spirit.
- Attack All (TU-250, Spirit-2): Damage to all enemies.
- Stun Spark (TU- 100, Spirit-2): Stuns 2 enemies for 50TU.
- Survivor’s Fury (TU-100, Spirit-2): 500% damage to 1 enemy. Locked for 300TU after the user has entered the battlefield.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Katana Resist Lv2: 7% less damage from attacks by units equipped with Katanas.
- HP Up Lv2: Adds 800 to this unit’s max HP.
Passive Skills
- Spear Mastery: Can use weapon skills of Spears in addition to their original preferred weapon type.
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
Endless Paladin – Champion of the Black Flames
Element – Dark
Leader’s Skill
- Attack Up: Allied Dark element units have their Attack increased by 10%.
Active Skills
- Poison (TU-100, Spirit+1): Grants the Poison status effect to 1 enemy. Allies gain 1 Spirit. This will overwrite any other status effect on that unit.
- Vigor Impact (TU -100, Spirit -1): 250% damage to 1 enemy. Usable only if the user’s HP is at 75%+.
- Absorb Stun (TU- 70, Spirit+2): The user gains Stun Absorb. While the user has stun absorb, whenever any ally would be affected by stun, the user takes the stun instead. Cannot be used if the user already has Stun Absorb.
- Poison Devour (TU- 200, Spirit -1): 400% damage to 1 enemy if they are poisoned.
Passive Skills
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Katana Resist Lv2: 7% less damage from attacks by units equipped with Katanas.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Hammer Mastery: Can use weapon skills of Hammers in addition to their original preferred weapon type.
- Poison Skin: Enemy units that deal damage to this unit get poisoned. This will overwrite any other status effect on the attacker.
Crescent – Fledgling Shadow
Element – Dark
Leader’s skill
- Attack Up: Allied Dark element units have their Attack increased by 10%.
Active Skills
- Brash Strike (TU- 100, Spirit +1): 150% damage to 1 enemy, and allies gain 1 Spirit. Reflects 30% of the damage to the user.
- Blood Nova (TU- 130, Spirit -1): Sacrifices the last unit in the allied reinforcements for 400% damage to 1 enemy. Usable only if there are 1 or more allied reinforcements left.
- Mori Blaster (TU- 100, Spirit -1): 500% damage to 1 enemy. Usable only if there is at least 1 “Mori” ally on the battlefield. This includes “Himori”, “Suimori”, “Denmori”, “Chimori”, “Shiromori”, “Kuromori”, and “Jinglemori”.
- Crisis Frenzy (TU- 200, Spirit +1): 400% damage to 2 enemies. Usable only if the user’s party has 1 or fewer Spirit and the user has defeated at least 1 unit while on the battlefield.
Passive Skills
- Crisis Armor: 65% damage reduction from attacks while allies have 1 or less Spirit.
- Summon Entry: Adds 1 Kuromori to the very end of this unit’s team. Triggered when this unit enters the battlefield from the allied reinforcements.
- Sword Resist Lv2: 7% less damage from attacks by units equipped with Swords.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Greatsword Mastery: Can use weapon skills of Greatswords in addition to their original preferred weapon type.
Velsa – Bearer of Corpses
Element – Dark
Leader’s Skill
- Attack Up: Allied Dark element units have their Attack increased by 10%.
Active Skills
- Poison (TU- 100, Spirit +1): Grants the Poison status effect to 1 enemy. Allies gain 1 Spirit. This will overwrite any other status effect on that unit.
- Call Minion x2 (TU-160, Spirit -1): Adds 2 Kuromoris to the very end of the allied reinforcements. Requires at least 1 other Dark ally to activate. Usable once per battle.
- Blood Nova (TU- 130, Spirit -1): Sacrifices the last unit in the allied reinforcements for 400% damage to 1 enemy. Usable only if there are 1 or more allied reinforcements left.
- Blood Heal (TU- 70, Spirit -1): Sacrifices the last unit in the allied reinforcements to heal 1 ally for HP equal to 450% of the user’s Attack. Cannot be used if there are no allied reinforcements left.
Passive Skills
- Poison Revenge: Whenever this unit is defeated by an enemy, that enemy gains the Poison status effect. This will overwrite any other status effect on that unit.
- Staff Resist Lv2: 7% less damage from attacks by units equipped with Staffs.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Katana Mastery: Can use weapon skills of Katanas in addition to their original preferred weapon type.
- Dark Veil: The Burn status effect cannot be applied to this unit while there is at least 1 other Dark ally.
Dairyu – Green Dragon
Element – Light
Leader’s Skills
- HP Up: Allied Light element units have their max HP increased by 7%.
Active Skills
- Attack (TU-130, Spirit +2): Damage to 1 enemy, and allies gain 2 Spirit.
- Stun Pulse (TU-250, Spirit -4): Stuns 1 enemy for 200TU.
- Purify (TU- 50, Spirit -1): Removes negative status effects like sleep, burn, or poison from 1 ally.
- Quicken Ally (TU- 70, Spirit-1): 1 ally’s TU costs for all of their skills are reduced by 20%. This will overwrite the effect of previous Quicken skills.
Passive Skills
- Auto Guard: This unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 60% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don’t deal damage.
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Katana Resist Lv2: 7% less damage from attacks by units equipped with Katanas.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Staff Mastery: Can use weapon skills of Staff in addition to their original preferred weapon type.
Jayle – Horned God of Festivity
Element – Storm
Leader’s Skill
- Attack & HP Up: Allied Storm element units have their Attack increased by 7% and max HP increased by 5%.
Active Skills
- Attack (TU- 130, Spirit +2): Damage to 1 enemy and allies gain 2 Spirit.
- Attack All (TU- 250, Spirit -2): Damage to all enemies.
- Stealth Fury (TU- 160, Spirit -1): 400% damage to 1 enemy. Usable if the user has the Stealth status effect. This attack ignores any enemy status effects, damage reduction effects, revenge passive skills, and skin passive skills.
- Gain Stealth (TU- 50, Spirit -1): Grants the Stealth status effect to the user. This will overwrite any other status effect on that unit. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.
Passive Skills
- Spear Hunter Lv2: 7% bonus to attacks against units equipped with Spears.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Spear Mastery: Can use weapon skills of Spears in addition to their original preferred weapon type.
- Spirit+ Revenge: Whenever this unit is defeated by an enemy, allies gain 3 Spirit.
Stella – Herald of the Holy Tomorrow
Element – Storm
Leader’s Skills
- Attack Up: Allied Storm element units have their Attack increased by 10%.
Active Skills
- Attack Two (TU- 160, Spirit +1): Damage to 2 enemies and allies gain 1 Spirit.
- Attack All (TU- 250, Spirit -2): Damage to all enemies.
- Time Strike (TU- 100, Spirit-1): 500% damage to 1 enemy if they have 130TU or more in the turn order. 600% damage if the target has 200TU or more.
- Pain Spirit (TU- 100, Spirit +3): Reduces the user’s current HP by 30% of max, and allies are granted 3 Spirit.
Passive Skills
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Sword Hunter Lv2: 7% bonus to attacks against units equipped with Swords.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Katana Mastery: Can use weapon skills of Katanas in addition to their original preferred weapon type.
- Stun Revenge: When this unit is defeated by an enemy, that enemy is stunned for 200TU.
Baltruk – Lady Luck’s Toy
Element – Storm
Leader’s Skill
- HP Up: Allied Storm element units have their max HP increased by 7%.
Active Skills
- Attack (Tu- 130, Spirit +2): Damage to 1 enemy and allies gain 2 Spirit.
- Purify (Tu- 70, Spirit-2): Removes negative status effects like sleep, burn, or poison from 2 allies.
- Guard Allies (TU- 70, Spirit -1): The user becomes a Guardian. For any enemy attack that would hit 1 or 2 other allies, 1 of the hits is instead redirected to this unit. This unit will not redirect skills that don’t deal damage.
- Life Flip (TU- 100, Spirit -1): Exchanges the user’s current HP with the amount of HP they have currently lost. Usable once per battle.
Passive Skills
- Hold Ground: If this unit is defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Spear Resist Lv2: 7% less damage from attacks by units equipped with Spears.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Staff Mastery: Can use weapon skills of Staffs in addition to their original preferred weapon type.
Mezu – Guardians of the Gate
Element – Dark
Leader’s Skill
- Attack Up: Allied Dark element units have their Attack increased by 10%.
Active Skills
- Attack Two (TU- 160, Spirit +1): Damage to 2 enemies and allies gain 1 Spirit.
- Attack All (Tu- 250, Spirit -2): Damage to all enemies.
- Blood Nova (TU- 130, Spirit -1): Sacrifices the last unit in the allied reinforcements for 400% damage to 1 enemy. Usable only if there are 1 or more allied reinforcements left.
- Vengeance Strike (TU- 130, Spirit -2): 300% damage to 1 enemy if they have defeated 1+ units while on the battlefield.
Passive Skills
- Poison Revenge: Whenever this unit is defeated by an enemy, that enemy gains the Poison status effect. This will overwrite any other status effect on that unit.
- G.axe Hunter Lv2: 7% bonus to attacks against units equipped with Greataxes.
- HP Up Lv2: Adds 800 to this unit’s max HP.
- Attack Up Lv2: Adds 200 to this unit’s Attack.
- Katana Mastery: Can use weapon skills of Katanas in addition to their original preferred weapon type.
- Summon Entry: Adds 1 Kuromori to the very end of this unit’s team. Triggered when this unit enters the battlefield from the allied reinforcements.
Evertale Tier List – Rare Characters
Okay, now it’s time for Rare characters. Unlike SR or SSR characters there is a 100% chance that you’ll have these characters, as these characters are available for players to catch in the game, so you’ll have them sooner or later.
So, I’ll recommend only those characters which are worth having in a team, even if you have SR characters.
As you can see, there is a significant strength gap between the two characters, but it might have been even greater if the rarer character hadn’t been awakened.
Awakenings play a really crucial role in the game, and when it’s too hard to even get higher rarity characters, forget about getting multiples, but it doesn’t mean you can’t awaken them, it’s just hard.
So in the earlier stages or sometimes in the later stages, you just stick to the Rare characters, just because they are awakened and provide you with multiple passive skills which is only possible through awakenings.
I won’t trouble you with telling their leader’s skills or with descriptions of the attacks, for them it’s just going to be names of skills.
Lightling
This is almost guaranteed that you’ll have him on your team, and you’ll get those extra 4 characters for awakenings from the training dojo.
Active skills
- Poison (TU – 100)
- Poison Eater (TU-200, Spirit-2)
- Guard Destroyer (TU- 100, Spirit-2)
- Attack All (TU- 250, Spirit-2)
Passive skills
- Stun Revenge
- Earth Resist Lv1
- HP Up Lv1
- Attack Up Lv1
- Staff Mastery
- Stun Entry.
Erish
You can get it from the shaking bushes in Chapter 4.
Active Skills
- Attack (TU- 130, Spirit +2)
- Sleep (TU- 130, Spirit-4)
- Quicken (TU-50, Spirit-1)
- Push Back (TU- 160, Spirit -3)
Nocteddy
You can either catch him or get him by the points from the fluorite shop.
Active Skills
- Brash Strike ( TU- 100, Spirit+1)
- Attack All (Tu-250, Spirit-2)
- Poison Devour (TU-200, Spirit-1)
- Quicken (TU-50, Spirit-1)
Passive Skill
- Spear Resist Lv1
- HP Up Lv1
- Attack Up Lv1
- Spear Mastery
Kadu Ogre – The Ever-Devouring Tempest
Active skills
- Attack (TU- 130, Spirit +2)
- Attack All (TU- 250, Spirit-2)
- Survivor’s Fury TU-100, Spirit-2-2)
- Blood Turn (TU-160)
Passive Skills
- Poison Revenge
- Hammer Hunter Lv1
- HP Up Lv1
- Attack Up Lv1
- Mace Mastery
- Summon Entry
Dargarossa – Bane of the Ashiran Sea
Active skills
- Poison (TU- 100 Spirit+1)
- Attack All (TU-250, Spirit -2)
- Poison Devour (TU- 200, Spirit-1)
- Quicken (TU- 50, Spirit-1)
Passive skills
- Light Resist Lv1
- HP Up Lv1
- Attack Up Lv1
- Spear Mastery
- Spirit- Revenge
That’s all for the Evertale Tier list. I hope this information was useful to you, and have fun playing.
See ya!
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